Video: Tech Demo 0.0.13
Posted: Sat Sep 10, 2016 12:34 am
A playthrough of the upcoming Tech Demo release 0.0.13!
https://youtu.be/wAo0sBFFHXg
We've been hard at work making improvements since the last demo release. Some of the notable changes include new tilesets for tree branches (with a glowing green moss to improve night visibility), player speed increase, new platforms and new firefly sprites.
We'll be releasing the ROM soon!
Changes since 0.0.12:
- New tree branch tileset, with glowing green moss to help visibility at night
- Improved background colour palette (less contrast with foreground)
- New raised platforms with cliff edges (replaces blocking poles)
- New layout of intro scene
- New firefly pickup sprites
- Hidden firefly areas (most require glide ability)
- WIP Nymn fall animation
- Increased player acceleration and top velocity
- Increased player run anim speed
- Covered flues with solid terrain (to avoid Djakk monsters falling down them), and introduced concept of terrain "holes" (to let Fuzzls fall through, and player through only when jumping down)
- Removed signposts from Gamescom demo (tile count too high, will reimplement)
- Fixed screen faders, increased fade speed of ident logos/disclaimers
- Big performance pass (no more slowdown around many fireflies on real hardware)
https://youtu.be/wAo0sBFFHXg
We've been hard at work making improvements since the last demo release. Some of the notable changes include new tilesets for tree branches (with a glowing green moss to improve night visibility), player speed increase, new platforms and new firefly sprites.
We'll be releasing the ROM soon!
Changes since 0.0.12:
- New tree branch tileset, with glowing green moss to help visibility at night
- Improved background colour palette (less contrast with foreground)
- New raised platforms with cliff edges (replaces blocking poles)
- New layout of intro scene
- New firefly pickup sprites
- Hidden firefly areas (most require glide ability)
- WIP Nymn fall animation
- Increased player acceleration and top velocity
- Increased player run anim speed
- Covered flues with solid terrain (to avoid Djakk monsters falling down them), and introduced concept of terrain "holes" (to let Fuzzls fall through, and player through only when jumping down)
- Removed signposts from Gamescom demo (tile count too high, will reimplement)
- Fixed screen faders, increased fade speed of ident logos/disclaimers
- Big performance pass (no more slowdown around many fireflies on real hardware)